The Future Group's Pixotope® helps deliver world’s first live ray tracing broadcast

AR motion capture character content utilises real-time ray tracing and real-time facial animation, live-to-air at 1080P 59.94

The Future Group, provider of live photo-realistic virtual production systems, today announced that RIOT Games used Pixotope® (AR graphics), with Cubic Motion (real-time facial animation), Animatrik (motion capture), and Stype (camera tracking), to deliver the first live broadcast containing real-time ray tracing and real-time facial animation, at ‘The League of Legends’ LPL Regional Finals on Sunday 8th September in Shanghai.

At TFG our main objective is always to deliver the client’s vision. Great technology gets us a long way, but an even more important piece is the team that brings it together. For this project, Riot Games brought in several outstanding partners who all worked tirelessly to deliver on the client’s creative ambition, and give the audience something extra special.
We are truly grateful to our friends at Riot and our project partners for the opportunity to once again push the envelope for live media production.
— Halvor Vislie, CEO, The Future Group

Ray tracing is an image rendering technique that can produce incredibly realistic computer-generated (CG) lighting and shadow effects. It uses an algorithm that tracks every ray of light produced by a CG light source, and then simulates the way that the light interacts with the virtual objects it ultimately hits in the CG world.

However, ray tracing consumes huge quantities of rendering power to achieve this, which is why to date it has only been used for non-real-time visual effects for film and television. But with the release of Nvidia’s RTX series graphics cards, real-time ray tracing has become possible, but not guaranteed. The challenge in the live broadcast TV world is using the incredible power of ray tracing whilst also maintaining standard video frame rates. Pixotope's unique native Unreal™ based architecture and single pass render pipeline, provides a very low rendering overhead, enabling ray tracing processing whilst maintaining video playback frame rates. It's this architecture that has enabled Pixotope® to deliver the world’s first live ray tracing broadcast.

Visitors to the IBC Exhibition (13th to 17th September) at the RAI in Amsterdam, will be able to see Pixotope® being demonstrated with real-time ray tracing content at The Future Group stands B05 and C03 in Hall 14.

About RIOT Games -

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience. Riot Games is headquartered in Los Angeles, CA and has 23 offices worldwide.

About Cubic Motion -

Cubic Motion was founded in 2009 and has grown to become the leading provider of automated performance-driven facial animation to the global video games market. The company has a reputation for ultra-high quality, and an extensive list of triple-A clients. Cubic Motion's team of international award-winning PhD computer vision scientists have been at the forefront of image analysis for more than 20 years.

About The Future Group -

The Future Group is an international award-winning technology and creative services company headquartered in Oslo, Norway. 

The Future Group has developed award-winning virtual production tools, now available as a subscription service, that are easy to use and completely scalable. Built around the patent-pending and live production-proven Frontier™ technology, Pixotope® is a subscription software suite that delivers cinema quality through close integration with the Unreal Engine™ from Epic Games.

About Animatrik -

About Stype -

For images, requests for interviews, or any other questions, please contact:

Øystein Larsen
+47 93245425

Jakob Schindegger