Lost in Time has been commissioned by the TV station Dubai TV, which will show it in 22 territories in the Middle-East and North Africa. The Future Group and FremantleMedia Norway will produce two seasons of 26 episodes in total of the interactive gameshow. This is the Future Group’s first big international agreement. The Future Groups’s social entertainment platform makes it possible for viewers to compete in the same challenges as the contestants in the TV studio, before, during and after broadcasts.
Bård Anders Kasin CEO and Co-founder of the Future Group said “The agreement with Dubai TV is the major international breakthrough for The Future Group, and will be a door opener to new markets worldwide. This is a wonderful acknowledgment of our content development and technology. Lost in Time will now reach a large market and rapidly growing penetration of smartphones. The latter is important for the company’s revenue stream through the use of our social entertainment platform.”
Jens Petter Høili, Deputy CEO, Board Member & Co-founder of The Future Group said: “We have great ambitions for The Future Group and have a long-term perspective. This agreement builds a solid foundation for further growth. For a company like ours it is important that our technology and content are launched and find traction in many markets. Dubai TV is a popular channel in a populous region and we are looking forward to working with them.”
The Future Group, leading international digital entertainment group MTG and Norwegian management and booking-company MER announced a groundbreaking virtual reality (VR) project. The three companies are working on a new interactive experience, where the music video and VR story converge. The project challenges existing business models, and will present a completely new interactive way of consuming and experiencing both music and artist. The project will launch in the fall of 2017.
The Future Group won the award for Outstanding Product Award at Beijing International Radio, Television & Film Exhibition (BIRTV) on August 23.
“Our rendering platform Frontier received the BIRTV award for Outstanding Product. We’re proud that the product has been so well received and that we had the opportunity to present this innovative product in front of a large audience of industry players. It’s a great door opener to the Chinese market,” says Founder & Deputy CEO Jens Petter Høili.
Frontier was chosen by a panel of 50 judges that consisted of senior leaders from each large television organization in China. This panel of experts chose Frontier because of its next generation approach to Visual Studio and Augmented Reality that gives broadcasters new creative tools to create engaging content for viewers and advertisers.
Beijing International Radio, Television & Film Exhibition (BIRTV) was founded in 1987 and is Asia’s largest broadcasting exhibition. At BIRTV 2017, over 500 exhibitors showed of the latest in broadcast technology in a 50,000 square meter centre.
Frontier is a cutting-edge virtual studio graphics rendering platform that lets any production create live photorealistic effects and virtual characters and sets with people or props to create mixed reality content. Frontier uses an enhanced version of Epic Games ® Unreal video gaming engine, which creates exceptional high-realism scenery through state-of-the-art features such as particle systems, dynamic textures, live reflections and shadows and even collision detection.
Lost in Time, the Interactive Mixed Reality™ game show created by The Future Group and FremantleMedia Norway was today nominated for the highly coveted Rose d’Or Award in the Virtual Reality category. The Awards, which takes place in Berlin, are organised by the European Broadcasting Union (EBU) and it’s the first time Virtual Reality is recognised with its own category.
The show had it’s world premiere on Discovery Network’s TVNorge channel in Norway on March 25 this year and the host channel is also nominated.
Televised esports took a step into mixed reality with the recent Street Fighter V Invitational event. The broadcast by Turner-IMG’s ELeague, Ross Video, and the Future Group showed characters from the game injected into the TV show in real time.
As esports commentators talked about the matches, the Future Group used its technology to created a mixed reality scene, where it inserted animated characters into a live broadcast to enhance the audience experience. We’re talking real time, not post-production as we’ve seen in the past. Characters from the game struck fighting poses and loomed over the broadcasters during the show, said Bård-Anders Kasin, CEO of Norway-based The Future Group in an interview with GamesBeat. He said it shows the versatility of the technology, which can be used to create everything from real-time mixed reality experiences to interactive game shows.
The Future Group (Oslo, Norway), the pioneering developer of Interactive Mixed Reality (IMR) content and tools, announced a licensing agreement with Epic Games (Cary, NC) based on Epic’s Unreal® Engine 4.
The Future Group has built unique enhancements specific to broadcast TV on top of Unreal Engine, including source code-level changes that enable feature film-quality 3D rendered scenes created with Unreal for use at broadcast TV resolutions. These technologies provide the ability to merge people and objects in real time into virtual worlds with precise timecode-level accuracy, creating true Interactive Mixed Reality.
At NAB 2017, Epic Games will reveal applications of Unreal Engine that deliver unprecedented speed, fidelity and flexibility in broadcast production workflows. Ross Video, Vizrt and Zero Density will demonstrate integrations with Unreal Engine that illustrate the power of the engine’s real-time rendering capabilities. In addition, The Future Group and House of Moves will showcase how Unreal Engine is helping to break new ground in episodic entertainment production and delivery at Epic’s first Unreal Engine NAB press conference (April 24, 4-5PM, Room N239, Las Vegas Convention Center).
In an echoey green-room studio on the outskirts of Oslo, a small group of mainly stubbled men are attempting to revolutionise how we watch TV. Words such as “interactive” and “mixed reality” are being thrown around, along with the prospect of viewers impacting the action on their favourite shows from wherever they are.
SAN FRANCISCO—At a GDC keynote presentation Wednesday, Epic Games’ Tim Sweeney showed off plenty of Unreal Engine-powered games and highlighted how developers would soon be able to build those games in a fully virtual reality editor. But the more surprising focus of his talk was the growing use of Unreal Engine 4 outside of gaming for everything from film editing to architectural planning.
Lost in Time is a mash-up of live action filmed on a green screen with audience participation and real-time graphics. spanning TV, gaming, mobile and e-commerce.
“We are pioneering a new category of digital entertainment called interactive mixed reality (IMR),” explains Bård Anders Kasin, co-founder of The Future Group (TFG), the tech masterminds and co-producer of the show with FremantleMedia. “The real and virtual worlds merge to produce a new environment where physical and digital co-exist.”